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SimpleDnDMap v3 Feedback

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Minimally you must write about: Who played your map (Player names and their chosen class)? Connor: Ranger Chase: Warrior What went right? nice style checkpoints two separate ways optional rooms keys Final boss What went wrong? Not enough enemies more items bigger map escape boss fight more interactive  maybe add more mini bosses How did the players respond to the items introduced? Pretty good good use with the keys escaped with the monster was pretty straightforward easy to find checkpoints Additional items to consider: When creating your new level, what did having items do to the way you approached it? I was thinking about where would be a good way to make the map not to difficult to navigate and make sure the items were easy to find and get to, along some challenges along the way. There were more objects added to the map, like tables, benches, a mat, some tents and so on. Just to give it a bit more depth and character to the map itself. I wanted to have some items in a room where...

Simple DnD map v2

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Feedback v 2 Judith Lopez, Sep 18,2023 Minimally you must write about: Who played your map (Player names and their chosen class)? Chase: Ranger Conner: Warrior What went right? gave off sewer vibe more enemies enough time more character to the map more texture to the map What went wrong? too long, map wise two tile traps pretty mazy not enough enemies Changes that you made from your first iteration. make things more sense throughout the game, have the boss cut you off add more enemies make sense to doors Additional items to consider: Were the challenges presented appropriate to the introductory/tutorial nature of the level? I feel that there was more confidence into this gameplay than last time, there were more traps and a bit more life into the level. I feel it was a bit appropriate as a tutorial, given that there were traps that were east, some enemies along the way and the final boss. Was the critical path obvious? (Did the players know where to go?) The critical path wasn't tha...

Simple DnD Feedback

Minimally you must write about: Who played your map (Player names and their chosen class)? Judith Connor: Mage Chase: Warrior What went right? the simple rules went really now they had fun  the finally boss battle went well learning how to use Roll20  What went wrong? too short not any enemies not having a theme not as finished as the other ones realizing I had to guide them through the map How will you improve your map? more define items more enemies having a specific theme traps more of a sense of a storyline and adventure throughout the whole map/level understanding the rules a bit better more exploration and creativity Additional items to consider: Were the challenges presented appropriate to the introductory/tutorial nature of the level? There were two entrances that the characters can start off in, both went in each entrance.  There were some obstacles that they had to jump over. Some secret rooms The final boss battle went well collectable items pretty straight for...