Feedback v 2 Judith Lopez, Sep 18,2023 Minimally you must write about: Who played your map (Player names and their chosen class)? Chase: Ranger Conner: Warrior What went right? gave off sewer vibe more enemies enough time more character to the map more texture to the map What went wrong? too long, map wise two tile traps pretty mazy not enough enemies Changes that you made from your first iteration. make things more sense throughout the game, have the boss cut you off add more enemies make sense to doors Additional items to consider: Were the challenges presented appropriate to the introductory/tutorial nature of the level? I feel that there was more confidence into this gameplay than last time, there were more traps and a bit more life into the level. I feel it was a bit appropriate as a tutorial, given that there were traps that were east, some enemies along the way and the final boss. Was the critical path obvious? (Did the players know where to go?) The critical path wasn't tha...