SimpleDnDMap v3 Feedback
Minimally you must write about: Who played your map (Player names and their chosen class)? Connor: Ranger Chase: Warrior What went right? nice style checkpoints two separate ways optional rooms keys Final boss What went wrong? Not enough enemies more items bigger map escape boss fight more interactive maybe add more mini bosses How did the players respond to the items introduced? Pretty good good use with the keys escaped with the monster was pretty straightforward easy to find checkpoints Additional items to consider: When creating your new level, what did having items do to the way you approached it? I was thinking about where would be a good way to make the map not to difficult to navigate and make sure the items were easy to find and get to, along some challenges along the way. There were more objects added to the map, like tables, benches, a mat, some tents and so on. Just to give it a bit more depth and character to the map itself. I wanted to have some items in a room where...